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- ***********************************************************************
- *********** ONE MUST FALL: 2097 *************************************
- *********** Frequently Asked Questions list *************************
- *********** Version 2.2 *********************************************
- *********** written by David J. (dwarner@cybernetics.net) ***********
- *********** and *****************************************************
- *********** Po Chan (chanp@acf2.nyu.edu) ****************************
- ***********************************************************************
-
- LEGAL NONESUCH ---------------------------------------------------------
-
- This document is created solely for informational purposes and
- may not be distributed for profit without prior written consent of the
- author. It also may not be included on any profit-seeking venture,
- including but not limited to CD-ROM, magazine, personal publishing, rack
- shareware distribution or public relations without prior written consent
- of the author.
- Otherwise, this document may be distributed freely across the
- globe by any medium, printed or electronic, provided the author (that's
- me) is given proper credit for his work.
- The authors of this FAQ, David J. Warner and Po Chan, are not
- employed by or affiliated in any way with Epic MegaGames. We tried,
- though. ;^)
-
- HISTORY ----------------------------------------------------------------
-
- Version 0.1
- - Released to the net September 29, 1994.
-
- Version 0.5
- - Released to the net October 8, 1994.
- - Updates information on release of OMF:2097
- - Includes descriptions of all 10 robots
- - Adds the first few moves to the list, but moves list is
- still largely incomplete
- - Other Corrections here and there
-
- Version 1.0
- - Released October 12, 1994
- - Full SW moves list added
- - New info on modem/network play added
- - Even more tips on pilot/robot matchups, tournament play
-
- Version 2.0
- - Released December 1st, 1994
- - Full Registered version moves added.
- Version2.2
- - Released December 8th, 1994
- -Addition of more Hidden Goodies
- ADDENDUMS --------------------------------------------------------------
-
- If you have any comments, corrections, contributions, flames,
- or anything else that might be related to this FAQ, please e-mail me at
- chanp@acf2.nyu.edu
-
- ABOUT THE AUTHORS-------------------------------------------------------
-
- David J. Warner is a recent graduate of Indiana University and
- currently living in Durham, NC, where he would love to pursue a career
- in computer game/video game marketing and P.R. He is also the Director
- of Network Distribution for HardCORE, the first internet hip hop
- fanzine. E-mail him if you want to find out more about that.
-
- Po Chan is a Senior at New York University Stern School of
- Business and is currently working to receive his Bachelor of Science in
- Information Systems.
-
- TABLE OF CONTENTS ------------------------------------------------------
-
- [1] Introducton
- [1.1] What is One Must Fall: 2097?
- [1.2] What is Epic MegaGames?
- [1.3] Just what makes any this different from other fighting
- games on the market?
- [1.4] What about the gruesome fatalities?
- [1.5] Is there modem/network play included in this game?
- [1.6] Wasn't there a One Must Fall on the net already?
- [1.7] What are the CPU/memory requirements for this game?
- [1.8] How can I obtain the shareware version of this game?
- [1.9] How can I obtain the full version of this game?
-
- [2] The Game
- [2.1] Plot
- [2.2] Features
- [2.3] Characters
- [2.4] Robots
-
- [3] Moves/Tactics
- [3.1] General Moves for all robots
- [3.2] Special Moves for each robot
- [3.3] Strategies for success
- [3.3.1] Character/Robot Matchups
- [3.3.2] Tactics for tournament play
- [3.4] Hidden Bonuses
-
- [4] Credits
- [4.1] Trademarks and Copyrights
- [4.2] Contributors
-
-
- I. INTRODUCTION --------------------------------------------------------
-
- [1.1] What is One Must Fall: 2097?
-
- One Must Fall: 2097 (heretofore mentioned as OMF:2097) is the
- new one-on-one fighting game from Epic MegaGames and Diversions
- Entertainment. It is a two-dimensional fighting/tournament game in
- the mold of Street Fighter II and Mortal Kombat, with one exception --
- the fighters are super-size robots instead of humans, thus replacing
- blood and guts with boards and bytes.
-
-
- [1.2] What is Epic MegaGames?
-
- Epic MegaGames is a PC video game developer and publisher
- based in Rockville, MD. They distribute their games by a method known
- as shareware, which lets the user try a game before purchasing a
- larger, "registered" version. They were established in 1991 by Tim
- Sweeney, designer and programmer of the 1991 text-adventure games ZZT
- and Super-ZZT. He is now president of the company. Epic released its
- first major game, Jill of the Jungle, in June of 1992 and has been
- growing ever since. Some of their best known and most popular games
- include Jazz Jackrabbit, Epic Pinball, Xargon, Brix and Zone 66.
- According to their own literature, Epic's "top goals are to
- develop leading-edge software that pushes new PC technology to its
- limits, to achieve high levels of customer satisfaction, and to be
- recognized as a revolutionary new technology and quality leader in
- computer games."
-
-
- [1.3] Just what makes any this different from other fighting games
- on the market?
-
- We're glad you asked.
- For starters, in nearly all fighting games on the market (with
- the obvious exception of the recently-released Primal Rage), the
- characters with which you fight are in some human or superhuman form.
- When you cut 'em, they bleed -- quite excessively in some games. =^)
- There are ten human characters in OMF:2097, but instead of
- actually being the fighters, the humans are controllers of large
- robots that fight each other. Each human character has certain
- strengths in fighting technique that match up to ten different robots
- in different ways. Thus, it's up to you, the player, to determine
- which human will work best with which robot, and how their strengths
- and weaknesses affect certain robots.
- This allows for a special mode in the game called Tournament
- Mode. In this mode, you win money for winning fights against other
- robots, and you can use that money to strengthen your robot for later
- fights. You don't lose in tournament mode until you can't afford to
- fix your fighter. This sets OMF:2097 apart from other fighting games
- in which the one-player game simply uses Jim Valvano's philosophy of
- "Survive and Advance." Here, the game doesn't end after you lose a
- fight, unless you end up spending all your money on repairs, adding a
- new dimension to the fighting genre. OMF:2097 does include a survive
- and advance-type game, as well as a two-player mode.
- As if that weren't enough, you also have to deal with playing
- fields which interact with the characters, thus creating whole new
- strategies to the game. Should I push my opponent into that spike?
- Can I toss him against the electric fence from this far away? It's
- not overdone, either, so it blends in well with the game. (IMHO, of
- course)
-
-
- [1.4] What about the gruesome fatalities?
-
- Funny, but nobody asked that when Street Fighter 2 first blew
- up on the video game scene...
- Anyway, here's what Rob Elam of Diversions Entertainment has
- to say about that:
-
- "A NOTE ON GRAPHIC VIOLENCE: Diversions Entertainment is devoted to
- bringing NON-VIOLENT PC entertainment to the public. While you cannot
- have a 'fight' game without some measure of violence, we are hoping to
- show that a game with little shock value is still accepted by the
- consumer. We want to prove that playability is more important to you
- than simply slapping a few characters onto a screen and putting the
- words 'Blood', 'Deadly', or 'Violence' in the title. As the one with
- the checkbook, you will be the judge."
-
-
- [1.5] Is there modem/network play included in this game?
-
- At the moment, no. According to Sweeney, there were so many
- delays in the release of the game as it was (it was originally going
- to be released on June 15, 1994) that Epic simply wanted to get the
- game out on the market before any major competition arose (like Mortal
- Kombat II), and modem complications might have delayed the game until
- 1995.
- However, modem/network play is coming. Diversions is currently
- working on a patch that will allow you to beat up your friends over
- your very own phone lines. (Just like in your favorite Bugs Bunny
- cartoon!) There is no release date on that patch as of yet, but it
- could be out before 1994 is over.
-
-
- [1.6] Wasn't there a One Must Fall on the net already?
-
- There is a very simple fighting demo called "One Must Fall"
- that is circulating on the internet. This demo was released by Rob
- Elam of Diversions to the internet just to see if there was any
- interest in fighting games among PC owners (which, obviously, there
- was). This demo is legal and freely distributable, but it bears no
- resemblance to the game Epic is releasing, and is not nearly as good a
- game as the official OMF:2097.
- Just to clarify internet people with the differences between
- the two, the demo is called 1mstfall.zip and is about 320K. The
- shareware OMF:2097 is called omf.zip and is 2.7MB or so.
-
- [1.7] What are the CPU/memory requirements for this game?
-
- You'll need a 386 CPU with about 4 Megabytes of RAM. A 486
- with 8 MB is recommended. Joystick and soundcard are optional, and
- yes, this will support GUS, among other soundcards. The shareware
- version takes up 6MB of HD space, and the registered version takes up
- 20MB. You'll need VGA, too, but you ought to have that already.
- According to Dean O'Donnell, the editor of the strategy guide,
- OMF:2097 runs on a 386SX-16 with minimum RAM at 8 fps and on a 486DX2-
- 66 at 50 fps. I played this at Epic on a 486DX2-50 with 8 MB, and
- while I'm not sure about the frame rate, it looked very smooth.
-
-
- [1.8] How can I obtain the shareware version of this game?
-
- Over the internet, FTP anonymously to ftp.uml.edu and look
- under msdos/Games/Epic for the file. You can also find it at
- wuarchive.wustl.edu in pub/msdos_uploads/games/omf and at cs.uwp.edu
- in pub/incoming/games. In both cases, the file will be accompanied by
- this FAQ.
- Dial Exec-PC BBS (414-789-4360), the official BBS for Epic
- MegaGames, and download it from there.
- On CompuServe, type GO EPIC to get to the official Epic
- MegaGames section, where you can download it.
- If you're not connected, call Epic at 800-972-7434 and
- they'll send you the shareware version on disk for five bucks.
- The shareware version will have 5 pilots (Crystal, Steffan,
- Milano, Christion and Shirro) and 3 robots (Shadow, Thorn and Jaguar),
- though you'll be able to play against all 11 opponents in the game
- itself.
-
-
- [1.9] How can I obtain the full version of this game?
-
- You can register OMF:2097 after its release (no preorders,
- please) by doing this:
- Call 800-972-7434 or 301-983-9771 (voice) or 301-299-3841
- (fax) to place your order over the phone.
- On CompuServe, just type GO EPIC to buy it and download it.
- According to Tim Sweeney, this game is "also available on
- major pirate sites. :-(", though neither of us would suggest you get
- it there.
- The full version has all 10 pilots and all 10 robots, of
- course.
-
-
- II. THE GAME -----------------------------------------------------------
-
- [2.1] Plot
-
- This piece of information comes from the game's manual. Tip
- of the cap to Tim Sweeney for e-mailing me a copy:
-
- Welcome to One Must Fall:2097. In this future, the governments are
- puppets to big corporations. One corporation, World Aeronautics and
- Robotics (W.A.R.), runs the entire show with a silk-covered iron fist.
- "All's fair in love and WAR" is probably the most common phrase of the
- day. WAR was started as a research institute to provide human-assisted
- robots (HAR's) for space travel. Their first prototypes were activated
- in 2009 and were immediately put to use by a conglomeration of companies
- from JapanAmerica to build the first ACTIVE space station (the first
- attempt at a space station was abandoned by the later defunct United
- States of America before becoming operational). The HAR's were better
- than conventional robots in that they were completely operated by a
- single human who's brain controlled the robot's systems via remote. The
- "pilot" actually "became" the robot for all intents and purposes, but no
- danger to the pilot was possible.
-
- Now, WAR is Earth's leading corporation. Every other company relies on
- WAR for space travel to Earth's four off-world stations. WAR provides
- systems for governments and companies alike for security and defense.
-
- WAR is power... and you're a part of it.
-
- Ganymede, the next moon on Jupiter to be colonized, needs a WAR
- representative to watch over it. The Board at WAR has decided that the
- applicants for the position, being equally qualified, should fight for
- it. Now, the ten applicants must choose which HAR will be their weapon
- and beat the others in a one-on-one competition.
-
- Anyone who has even a remotely important position at WAR is trained in
- the use of HAR's. Most have spent considerable time "in" a real working
- model to get the feel of it. But the use of HAR's for sparring is a
- completely new scheme brought about by the need to know that when one
- company attacks another the 'bots can handle the stress. The idea of
- using WAR robots for entertainment is a new one, but The Company
- believes that it will be good press for the next prototypes from the WAR
- design rooms. Therefore, the public is invited to view the proceedings.
- It will be the greatest one-on-one combat since the Roman Era. Years of
- training on the 'bots makes you think you can take the other
- pencil-pushers who show, and you know that YOUR reason for being V.P. of
- this hunk of rock is much better than any THEY could have. As the 21st
- century comes to a close, you prepare to put a big dent in the 22nd!
-
-
- [2.2] Features
-
- From Epic's own promotional material (with my own comments):
-
- * Fighting action for 1 or 2 players
- - Self-explanatory
- * Special moves, holds, throws, and secret moves
- - Natch
- * Supports keyboard and 1 or 2 joysticks (optional)
- - Ditto
- * 80-page strategy guide available
- - The guide WAS 60 pages, but it's grown quite a bit since it
- was created. Of course, it's only for those who don't think
- this FAQ will be enough =^)
- * Multi-megabyte animation, music, and stereo sound effects
- - And it all comes together quite nicely, IMHO.
- * Supports Sound Blaster, SB Pro, SB 16, Gravis Ultrasound
- - There you are, GUS freaks.
-
- Suffice to say these guys are a little more understated in
- their promotional material than some other shareware publishers.
- What's not included in here is the Tournament Mode game and the
- multiple difficulty levels.
-
-
- [2.3] Characters
-
- Again, from the manual:
-
- Listed below are the pilots and other important people of the game.
- Knowing the personalities of the pilot you choose and that of his
- challengers is a valuable asset in One Must Fall:2097.
-
- > Crystal <
-
- Age: 23
- Specialty: Genetic Engineering
-
- Crystal Devroe, and her brother Christian, are twin children of Dr. and
- Mrs. Devroe. Dr. Devroe was a head researcher for WAR five years ago,
- and it was mostly his good name that gave Crystal and Christian their
- positions in the company. Though Devroe's research was held in highest
- secrecy, Crystal knew it had something to do with biogenetic research.
-
- Both her parents died five years ago, the only passengers in a shuttle
- from Luna to Earth. Her brother suspects murder, and though he won't
- tell his suspicions, she does also. The only clue she carries is a
- DigiLink Access Code with the word "Nova" on it, found in her father's
- briefcase. She knows the power that Ganymede carries. She knows that
- Ganymede would mean access to WAR's Core computer system. She believes
- that WAR is responsible and that the access code will gain her entry
- into the secret files and hopefully the information on what happened to
- her parents.
-
- > Steffan <
-
- Age: 17
- Specialty: Sales and Marketing
-
- The arrogant son of the Tommas family, one of the most influential
- families in the Iolo colony on Luna, Steffan is for all practical
- purposes a spoiled brat. He believes himself the center of the Universe
- and knows that Ganymede is simply another step to his final destination,
- President of WAR The fact that, at 17, he has the skill and brains of
- someone twice his age only makes him seem that much more aloof. In
- combat, as in life, he tends to rely on a vicious onslaught of blows to
- destroy his opponent.
-
- > Milano <
-
- Age: 35
- Specialty: Security, Kick Boxing
-
- Milano Angston, as only son of WAR founder Herbert Angston, has no need
- for money. Though Wright and Angston are now associated with their
- company in name only, the family is wealthy beyond measure from the
- nearly thirty years of success in WAR's early days. At the age of 19,
- Milano left his family and changed his last name to Steele. He became
- known internationally for his almost inhuman dexterity and Kickboxing
- skill, and in 2090 was hired by Raven to become a security chief for WAR
- Milano never mentioned his family background, and secretly hopes to take
- WAR back and use the company's power for the reasons originally intended
- by his father.
-
- > Christian <
-
- Age: 23
- Specialty: Genetic Engineering, Jujitsu
-
- Christian knows that the shuttle which carried his parents was destroyed
- on purpose. The passenger manifest listed thirty persons going aboard
- the craft, and all the names on the list weren't real. WAR killed his
- parents, and he would get his revenge. The fact that his sister,
- Crystal, seems to be in on the hunt only scares Christian. He realizes
- the power of WAR and is afraid for her safety. When she applied for the
- Ganymede position, as he knew she would, Christian vowed he would beat
- her himself just to keep her from putting herself in the possibly
- dangerous position of Head of Ganymede. His anger and bitterness are
- such that he never stops training to win, and his opponents will agree
- that he is about the most aggressive fighter in the contest.
-
- > Shirro <
-
- Age: 73
- Specialty: Public Relations, Karate
-
- Shirro is the Head of Public Relations for all of WAR It was his idea
- to have this contest for the media coverage. He believes that if the
- event is popular enough, they may find a new business for the robots --
- entertainment. Though Shirro knows much about what happens deep within
- WAR, he never takes things too seriously and just hopes things will work
- themselves out. Those who have seen him in martial arts tournaments
- agree that he is both incredibly strong and tactful, always smiling and
- shaking your hand after he beats you.
-
- > Jean-Paul <
-
- Age: 27
- Specialty: Market Analyst
-
- John-Paul is an enigma. During his childhood, it was found that he had
- an uncanny ability to absorb information of any kind. He would score
- perfect on any test, and was hired at a young age for the first job WAR
- could place him in. The company has asked several times if he would
- volunteer for "genetic research", but John-Paul knows that they simply
- want to know how he can have such a perfect mind. He also knows of the
- corruption within WAR and hopes to gain enough support from other
- companies to finally overthrow the larger "monster" before it does any
- more damage.
-
- In combat, John-Paul is calculating and has very well-rounded abilities.
- He rarely ever speaks, but always seems to be calm and sure of himself.
- He is as defensive in the arena as he is in public.
-
- > Ibrahim <
-
- Age: 48
- Specialty: Robotics Engineer
-
- A retired triathelete, Ibrahim believes in a sharp mind and body.
- Probably the best designer of HAR's, he has under his belt the design of
- the Jaguar, Mantis, and Omega 'bots. The Jaguar is his most famous,
- since the Mantis and Omega are mostly used for exploration of hostile
- environments (EHE) missions. Ibrahim is considered a mentor by many of
- the pilots, as he is always seen in the docking bays making sure "his
- babies" are being taken care of. Ganymede will no doubt give him more
- influence over new designs, and though he craves the position he still
- wants to design the future 'bots. He cares little for the inner politics
- of WAR, but simply loves the machines.
-
- His knowledge of the internal workings of the HARs makes him a favorite
- to win. He often will take a few hits and then return fire with
- incredible accuracy.
-
- > Angel <
-
- Age: Unknown
- Specialty: Unknown
-
- Angel seemed to come out of nowhere. When her name was announced as a
- finalist for the position, reporters were astounded by the fact that not
- only did she not have any known background, but she wasn't even an
- employee of the company!
-
- She never talks with the other finalists, and until the competition has
- not even been seen.
-
- > Cossette <
-
- Age: 39
- Specialty: Space Station Design
-
- Fifteen years ago, a sport called The Arena was the most popular event
- of the day. Similar to HAR's, The Arena placed humans INTO a robot
- frame, usually ten or fifteen meters in height. The Arena players used
- various controls to fight their opponents while the crowd looked on.
- Cossette fought in The Arena until a tragic accident left her crippled
- from the waist down. Now she enjoys the feeling the HAR gives her, and
- her success in designing two space stations has given her the
- possibility of Ganymede. Cossette also was instrumental in the design
- of Electra, a 'bot designed from an electromagnetic crystal found on
- Venus.
-
- Cossette is very bitter about her injury, since so many have treated her
- as inferior since the accident. She is still very defensive in combat,
- but should never be underestimated.
-
- > Raven <
-
- Age: 26
- Specialty: Bodyguard, Kick boxer
-
- Nobody knows of Raven's life before becoming Kreissack's right-hand man,
- but since coming on board in such an important position, he has
- definitely made himself known. He is brutal both in and out of any
- competition, and has killed more than two dozen people "in self
- defense". Many believe that Kreissack wants Raven in the position at
- Ganymede for his own devious purposes. Raven himself does want the
- position, but not for Kreissack. He believes Kreissack is an ambitious
- fool and wants nothing more than to someday let one of the assassins
- intended for Kreissack accidentally slip through security and hit his
- mark.
-
- > Major Kreissack <
-
- Age: 103
- Specialty: President of WAR
-
- Kreissack is responsible for the success of WAR It is rumored that
- there is much more to the new colony than is known by the general
- public. Many say that he is preparing to declare himself a new
- Emperor...
-
- Kreissack is the big boss you have to face at the end of the
- "survive-and-advance" game.
-
- [2.4] Robots
-
- Once more from the manual:
-
- Probably the most important choice as far as gameplay is concerned is
- the HAR you choose to "jack up" with. Below are the descriptions of the
- robots you can use in One Must Fall:2097.
-
- Jaguar
-
- Creator ......... : Ibrahim Hothe
- Creation Date ... : December 4, 2070
- Special Abilities : Jaguar Leap, Concussion Cannon, Overhead
- Throw
-
- The Jaguar is the ultimate rich man's toy. Many companies hire
- full-time Jaguar pilots and 'bots as bodyguards. The speed of this
- robot is nearly unsurpassed in a unit of its size. Though it was the
- first ever security-intended HAR, it still holds weight as the most
- versatile.
-
- With its incredible speed and dexterity, the Jaguar is capable of
- leaping more than twice its height, delivering a blow strong enough to
- crush buildings. It has a Smith & Winston 100-Ton Concussion Cannon,
- which is primarily used for crowd control. This unit can do a flip over
- any large enemy, grabbing it while upside down, and throw it more than
- 100 meters before the enemy has time to react.
-
- Shadow
-
- Creator ......... : Unknown
- Creation Date ... : January ??, 2096
- Special Abilities : Shadow Dive, Shadow Punch, Shadow Slide,
- Shadow Grab
-
- Probably the most secretive project in the last twenty years, the Shadow
- robot definitely earns its name. Somehow, the Shadow is capable of
- generating quasi-real projections of itself. A single Shadow robot can
- at times replace half a dozen conventional 'bots. Unfortunately, the
- projections don't last for very long and any damage done to them is
- "felt" by the host robot.
-
- Since this is the newest HAR in the company's arsenal, many pilots hate
- competing against it and find it hard to control. Once it is mastered,
- though, it is a weapon to be reckoned with. WAR is still trying to
- measure its purpose in future missions.
-
-
- Thorn
-
- Creator ......... : Cliff Brussee
- Creation Date ... : July 4, 2074
- Special Abilities : Speed-Kick, Off-Wall Attack, Spike-Charge
-
- A real favorite among the populace, the Thorn unit was the first to use
- monofilament technology. The points of the "spikes" come to a single
- molecule, which gives Thorn a punch that can cut through normal metal
- like paper. This HAR can use its spikes to attack in several
- different ways. His long legs also provide a powerful weapon at medium
- range.
-
-
- Pyros
-
- Creator ......... : James Sweeney
- Creation Date ... : June 5, 2076
- Special Abilities : Fire Spin, Super Thrust Attack, Jet Swoop
-
- The colossal Pyros unit is used primarily for space station design.
- Normally, the unit is equipped with a huge array of tools necessary to
- keep deep-space machinery in working condition. It uses its various jet
- systems to move itself between various objects in space without needing
- a shuttle or external jet pack.
-
- In combat, the Pyros is a formidable arsenal of flame. It can change
- direction in the air, jumping either forward or back while attacking,
- and can "swoop" down on an enemy with a powerful blow. Pyros lacks
- speed, but the damage caused by its flame throwers more than makes up
- for its sluggish movement.
-
-
- Electra
-
- Creator ......... : Cossette Akira
- Creation Date ... : March 8, 2077
- Special Abilities : Ball Lightning, Rolling Thunder, Electric
- Shards
-
- The early Jupiter explorers realized that almost no electronic equipment
- could function in the incredible storms on the planet's surface. Using
- a crystal found only on Jupiter's moon, Io, scientists were able to create
- Electra, a HAR capable of withstanding any type of charged particle.
- Though the crystal is very strong, it is also one of the most expensive
- molecules in existence. Until this contest, the Electra unit was seldom
- seen in public.
-
- As a combat robot, Electra is formidable. Not only is it fast, but
- a touch from its hands can short circuit normal machinery. It can form
- a flying ball of lightning which can turn a house to rubble. Electra can
- also fly forward, rolling itself into a ball and striking with
- considerable force. For defense, the unit can send small shards of
- electric force, doing little damage but keeping an enemy at arm's length.
-
-
- Katana
-
- Creator ......... : Hans Kreissack
- Creation Date ... : November 10, 2078
- Special Abilities : Rising Blade, Head Stomp, Razor Spin
-
- Often advertised as "The Ultimate Weapon", Katana is nothing more than
- deadly force. Using monofilament blades for hands, this unit can carve
- through a five-meter-thick wall of solid lead in less than ten seconds.
- Behind the blades are two very strong legs which allow the Katana to
- perform some amazing offensive maneuvers.
-
- The Katana can jump, extending one arm upward, high enough to knock
- airplanes out of the sky. It can use its powerful legs to stomp on an
- enemy. It can also leap towards a wall, then use the force of the
- rebound to turn itself into a spinning mass of sharp steel.
-
-
- Shredder
-
- Creator ......... : Marcus Knight
- Creation Date ... : February 30, 2086
- Special Abilities : Head-Butt, Flip Kick, Flying Hands
-
- Originally intended for mining operations, the Shredder now sees plenty
- of combat time. One of the fastest HAR's, this unit can stun an enemy
- before it can form an adequate defense. The mech's hands can
- actually be thrown at an enemy and the magnetic systems on the arms will
- pull them back. Shredder can also hurl itself head-first at an enemy,
- using the blade on top of its head to do considerable harm. Many pilots
- favor the unit's "Flip Kick", since it can jump over projectiles and then
- hit the source with incredible speed.
-
-
- Flail
-
- Creator ......... : Stephen Jamison
- Creation Date ... : May 19, 2083
- Special Abilities : Spinning Throw, Charging Punch, Swinging
- Chains
-
- This 'bot is the greatest thing to happen to general construction work
- since the hammer. Capable of building and demolition, it uses its five-
- ton chains for the heavier jobs. This unit will be the primary model
- used for the initial colonization of Ganymede.
-
- When used for combat purposes, its chains come in handy. Most of the
- special offensive maneuvers center around the use of these chains as
- weapons. Also, the Flail can use its powerful Charging Punch, which is
- guaranteed by WAR to level any wall built by man.
-
-
- Gargoyle
-
- Creator ......... : Marcus Knight
- Creation Date ... : March 16, 2068
- Special Abilities : Diving Claw, Flying Talon, Wing Charge
-
- Built for reconnaissance missions by the famous designer Marcus Knight,
- the Gargoyle's power is in its titanium wings. Not only is this robot
- tough enough to leave and reenter the Earth's atmosphere, but it is
- dexterous enough to fly well below any conventional radar sensors. It
- has built-in sensor countermeasures, making it a company favorite.
-
- If you ever DO spot a Gargoyle, you won't be around for long.
- Designed from a titanium alloy, its hollow skeletal structure is both
- lightweight and strong. Its most used attack is to grab a victim, fly
- it high into the air, and either slam it against the ground or into
- another object. Sharp talons, feet, and beak provide a secondary
- defense not to be taken lightly.
-
-
- Chronos
-
- Creator ......... : Arjan Schmalz
- Creation Date ... : October 31, 2072
- Special Abilities : Small-Scale Teleportation, Matter Phasing,
- Stasis Activator
-
- The Chronos HAR was designed to lend a few precious moments to space
- ship rescue. It comes in several sizes, from 1.5 meters to the largest
- 27.5 meter model. The main feature of the Chronos is its Stasis Field
- Generator, a diamond-shaped machine in the middle of its chest. The
- robot is designed and built to channel the energies from this machine
- for various uses during time-critical rescue missions.
-
- The energy from the Generator can be focused on the mech itself, causing
- it to phase out and reappear nearby. This helps the 'bot get to
- locations much faster than running, while taking less energy than
- conventional matter transfer. When the Chronos comes against solid
- matter, it can center the Generator on that matter to form a brief
- doorway, allowing passage through the solid material to its destination.
- Probably the unit's greatest strength lies in the Stasis Activator that
- the Generator can expel. When this Activator connects with solid
- matter, it forms a Stasis Field which stops time for a brief period.
- This is especially useful for containing explosions, slowing effects of
- poison on a living creature, or stopping objects in motion.
-
- Many companies have also noted the possible uses of Chronos in combat
- situations.
-
-
-
- III. MOVES/TACTICS -----------------------------------------------------
-
- [3.1] General Moves for all robots
-
- Legend:
- D=Down F=Forward U=Up B=Back P=Punch K=Kick
- * = New to THIS version!
- ? = ?
- D,F = Down, let go, then forward
- D+P = Down and punch at the same time
- (Jump) = Do motions while in the air
- etc... = repeat pattern till results occur
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ---=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Jaguar
- -=-=-=-
- Jaguar Leap : D,F+P
- Shadow Leap : B,D,F+P
- Concussion Cannon : D,B+P
- Overhead Throw : (Jump),D+P
- Scrap Move : D,D,U+P
- Destruction : D,D,U+K (right AFTER you grab the opponent)
- To get to Fire/Ice: ^^^^^^^ repeat this after Destruction on the
- FIREBALL stage to get to Fire and after defeating
- Fire to get to ice
-
- Thorn:
- -=-=-=-
- Spike-Charge : F,F+P
- Off-Wall Attack : (Jump towards wall) DF+K
- Speed Kick : D,F+K
- Shadow Kick : B,D,F+K
- Scrap : B,B,F,P
- Destruction : U,D,P (Right AFTER the opponent is 'spiked')
- To get to Fire/Ice: ^^^^^ repeat this after Destruction on the
- FIREBALL stage to get to Fire and after defeating
- Fire to get to ice
-
- Shadow:
- -=-=-=-=-
- Shadow Punch : D,B+P
- Shadow Kick : D,B+K
- Shadow Grab : D,D+P
- Shadow Air Grab : (ugh I forgot how! mail me to refresh my memory)
- Shadow Dive : (Jump),DF+P
- Ice Freeze : F,D,B+P (Works only if you defeat Ice or Iceman)
- Scrap : F,U,B+P
- Destruction : D,D+P (While you're banging your opponent)
- *To get Fire/Ice : ^^^^^ repeat this after Destruction on the
- FIREBALL stage to get to Fire and after defeating
- Fire to get to ice
-
- Pyros:
- -=-=-=-=-
- Fire Spin : D+P
- Super Thrust : F,F+P
- Shadow Thrust : F,F,F+P
- Jet Swoop : (Jump),D+K
- Scrap : F,F,D,D,P
- Destruction : U,D,U,D,P
-
- Electra:
- -=-=-=-=-
- Ball Lightning : D,B+P
- Rolling Thunder : F,F+P
- Super R.T. : B,D,F,F+P
- Electric Shards : D,F+P
- Scrap : B,D,F,P
- Destruction : U,F,D+P
- *To get Fire/Ice : ^^^^^^^ repeat this after Destruction on the
- FIREBALL stage to get to Fire and after defeating
- Fire to get to ice
-
- Chronos:
- -=-=-=-=-
- Stasis Activator : D,B,P
- Fast Stasis : F,D,B,P
- Teleportation : D,P
- Matter Phasing : D,B,K (can be done in air)
- Scrap : D,F,P (that's all you need!)
- Destruction : F,B,F,B+P
-
- Katana:
- -=-=-=-
- Rising Blade : D,F+P
- Triple Blade : B,D,F+P
- Head Stomp : (Jump on top of Opponent),D+K
- Foward Razor Spin : D,F+K
- Back Razor Spin : D,B+K
- Fireball : D,B+P (can only be done after defeating Fire)
- Scrap : F,D,B,P
- Destruction : B,D,F,P (After the 1st hit during Scrap)
- *To get Fire/Ice : dammit, someone tell me how!!!
-
- Shredder:
- -=-=-=-=-=-
- Head-Butt : D,F+P
- Shadow Head-Butt : B,D,F+P
- Flip Kick : D,D+K
- Flying Hands : D,B+P
- Scrap : D,D,F+P
- Destruction : D,U,U+P (While you are SCREWING the opponent)
-
- Flail:
- -=-=-=-=-
- Spinning Throw : F,F,P (F,F,K will work also)
- Charging Punch : B,B,P
- Shadow Punch : D,B,B,P
- Swinging Chains : D,P
- Slow Swing Chain : D,K
- Scrap : F,F,F,P etc...(DURING slam on first wall)
- Destruction : F,B,F,B,P etc...(then slam on next wall!)
-
- Gargoyle:
- -=-=-=-=-=-
- Diving Claw : (Jump),D+K
- Flying Talon : D,F,P
- Shadow Talon (?) : B,D,F,P
- Wing Charge : F,F,P
- Scrap : B,D,F,P
- Destruction : D,U,D,U+P (When Gargoyle lands on your opponent)
-
- NOVA! (Only in Tournament mode and with lotsa cash!)
- -=-=-=-=--=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Earthquake Slam : D,D,P
- Missle : D,F,P
- Air Missile : (Jump),D,F,P
- Mini-Grenade : D,B,P
- Chest Slam : (Jump),D,P
- Scrap : D,B,F+P
- Destruction : D,D,D+P (Do this while pounding opponent via Scrap)
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- [3.3] Strategies for success
-
- [3.3.1] Character/Robot Matchups
-
- The key is to find bots that matchup with your pilot's
- strengths. Thorn wouldn't be a good bot to use unless your character
- has a high strength rating, while Shadow works better with high
- agility ratings.
- Shirro and Jaguar seem to be a pretty good combination, simply
- because Shirro's hits stun the opponent so hard that a lack of agility
- doesn't seem to matter too much. Shirro/Jaguar is the only combination
- with which I've been able to beat Raven/Pyros in the shareware game.
- Steffan/Shadow has worked well for other players, too, but I've had
- very little luck with Crystal/Jaguar.
-
- [3.3.2] Tactics for tournament mode
-
- In tournament mode, I've tried a couple of different tactics,
- and surprisingly, most of them have been successful. If you're good
- at executing combo moves, shoot for power over speed. The speed of
- the robot moves are often negligible, and a few good combos will stun
- your opponent often. Then you can toss him over your shoulder more
- than once (or in the case of Pyros, burn his metal ass).
- One thing I've noticed is that you can deliberately throw
- matches before you begin them in order to earn more money for your
- robot before facing a touhgg opponent. Being the honest, hard-working
- pilot I am, I would not recommend this tactic personally, since you
- really aren't earning accolades for your craft, but if you find you're
- short on cash and need to get in just one more Endurance course before
- fighting Raven for the North Am title, there isn't any National
- Robotics Ethics committee to stop you -- just a repaiman telling you
- how pathetic you are for bailing out.
-
- [3.4] Hidden Bonuses
-
- Choosing Hidden Difficulty levels
- To choose Deadly Level (for ONE PLAYER only), keep pressing the right arrow
- key even though it is on Champion Level already. Deadly will show up after
- about 5-8 kep presses.
-
- To choose Ultimate level (for ONE PLAYER only), press and hold down these
- keys: O+M+F. Press them together at once will let you choose Ultimate level.
-
- To get Advanced Options, press and hold down 2,0,9,7 and then go the the
- Options menu (right under configuration on the main menu)
-
- -> While fighting, hit R,E,I,N all at the same time and let go.
- I'm not gonna say what it does except to say that people in
- Epic cannot spell.
- -> Also, pressing B,I and G at the same time and a number will
- do the same as above, but 0 gives less intensity and 9 will
- considerably slow down your computer because of this kewl effect.
-
- You can get more than one 'enhancement'! Enhancement can:
- - Give you more than one missile weapon per shot.
- - Make moves executable in the air!
- - Result in Faster and deadlier moves!
- - New MOVES for some Robots!
- So send me a list of known enhancements (and what they do to particular
- robots and tell me how many were received! I have mail saying they
- received 3 enchancements! Did someone say butt kicking time?
-
- If you are in Deadly Level and (may not be needed) in Hyper Mode,
- doing a Destruction on certain boards will result in slightly modified
- forms of the Destruction being done. To try this out, choose Jaguar
- and fight in ONE PLAYER mode with Deadly Hyper on, and do a destruction
- to opponent on the FIRE stage (the one with the 'grill' <-- BIG HINT on
- the floor with the flying fireballs). Watch linoleum fly! Now people,
- send me a list of all the 'bots who has a 'special' destruction on which
- board!
-
- *=(Hidden "Unranked Challengers" on a hard level)=*
- Unranked Challengers pop up if you do a destruction on someone:
- Christian - Crystal's brother (when you defeat Crystal with destruction)
- Jazz Jackrabbit - D'uh (defeat #2 rank)
- Eva Earlong - Jazz's Girl (in World Championship)
- Devan Shell - Arch Foe of Jazz Jackrabbit (W.C.)
- Bethany - Girl who says "Don't hurt me" while she kicks yer butt (W.C.)
- Angel - The "moontian" (W.C.)
- Iceman - Shows up when you beat a female (Or #1 in NorthAm). Defeat Iceman
- with Shadow to get the Ice Floor Freeze in Tournament mode!
- Nicoli - Mysterious person who fights you when you beat #1 in W.C.
- FIRE - In Fireball Stage, Do a destruction (Only in one player, not two
- then keep repeating the destruction (Only known to work by using
- Jaguar, Electra, and Shadow, so send me the rest!)
- If you defeat FIRE using Katana, you will get a new move for Katana:
- FIREBALL (as done by Fire himself): D,B+P
- ICE - in Ultimate difficulty only. After defeating Fire, do a destruction
- on him and then keep repeating the move for the destruction.
- If you defeat ICE using Shadow, you will get a new move for Shadow:
- ICE FREEZE (as don by ICE _and_ Iceman): F,D,B+P
- Steel Claw - Cyborg from Hell (I think he's an Iron Fist member)
- *** Beat Steel Claw and get a Special Item! ***
- *** For Jaguar, it's two cannons in one shot ***
- *** Other robots get some other enhancements ***
- *** Note: Some other HUD's can give you the ***
- *** enhancements instead of Steel Claw. :) ***
- *** Having gotten more than one enhancement ***
- *** will make your 'bot a _LOT_ better (hint)***
-
- ALES@NETCOM.COM found a way to change the colors of the 'bots in
- 2-player or 1-player:
- use your keyboard in the 'bot selection phase, hit the 1,2 and 3 key for
- 'bot one's color (not keypad) and the 4,5 and 6 key to change the color of
- the second 'bot.
- This list was compiled with many different postings in C.S.I.P.G.A with some
- other moves I have found during my marathon sessions.
-
-
- IV. CREDITS ------------------------------------------------------------
-
- [4.1] Trademarks and Copyrights
-
- THIS FAQ -- Copyright 1994 David J. Warner and Po Chan
- ONE MUST FALL:2097 -- Copyright 1994 Rob Elam and Epic MegaGames, Inc.
- STREET FIGHTER II -- Copyright 1991 Capcom, Ltd.
- MORTAL KOMBAT, MKII -- Copyright 1992 Midway Co.
- PRIMAL RAGE -- Copyright 1994 Atari Corp.
-
- ZZT, Super-ZZT, Jill of the Jungle, Jazz Jackrabbit, Epic Pinball,
- Xargon, Brix and Zone 66 are all copyrighted programs of Epic
- MegaGames.
-
-
- [4.2] Contributors
-
- Big ups to all the people who contributed something to this
- FAQ (in no particular order):
-
- Name e-mail address:
-
- Thomas Axelsson axel@aristotle.algonet.se
- Rob Elam ? (are these guys on the net?)
- Ryan Elam ?
- Joshua Jensen ? (too lazy to type it in - sorry)
- Dean O'Donnell dodo@WPI.EDU
- Tim Sweeney 72662.1725@compuserve.com
- Wirta Wiriyan wiriyan@cs.wisc.edu
- Hank Leukart
- ALES@NETCOM.COM (for his list)
- Erik H. Andoyeap (for confirming Thorn's Scrap)
- Lewis W. Beard (for his list)
- Thomas M. Blair aka Le Ric (tons of stuff!)
- Crom (Chronos' Scrap)
- Jeremy Cameron Davis (Hidden Unranked Dudes (HUD's))
- David Charles Marotti (Now why don't Gargoyle's Scrap work???)
- Douglas vL. Erickson (For reminding me of Nova's Air Missile)
- Bryanb2613 (For first finding Thorn's Scrap and making me make this list:))
- Tero Paananen (My unofficial Moves List Editor)
- The people who wrote the 127 (in one day) E-Mails I have received!
- Lord Valgamon (adjustments)
- Jason Griffith (color corrections)
- Rob Kim (adjustments)
- David J. Warner (For dropping the FAQ responsibilities onto my lap)
- Surge (For his inital moves list for the shareware version)
- Robert Laus (Pyros)
- DENIS PAPP (How the Hell did I miss your name here?)
- Michael Wyatt (enhancements)
- Joseph Chung (for finding ICE)
- C.S.I.P.G.A posters (keep it up till we get a full list!)
- Plus anyone else we might have forgotten (not on purpose)
-
- Hey, want a big up? Put your name here. _______________________
-
- May the battles of 1,000 rounds end with you on your feet. Peace...
- -David J. Warner
- May the struggle to find the Unknown never cease.
- -Po Chan
-
-
-
-